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> >CVSNT is dynamic enough to change things that are historical, though. > >Although Tony tries to maintain compatibility wherever feasible. > > I'm certainly open to changing it... stick an enhancement request on > the bug tracker (otherwise I'll forget to do it...) OK. Will do. > >P.S. "* This is a way of people saying that this was initially done for > >no good reason, it's been like that for as long as anyone can remember > >and is therefore now cast in concrete. Or, at least, in water from the > >Ankh, which is almost as solid as concrete but smells somewhat worse." ROFL. I'm sure that Entropy and Causality also play their parts in there too :-) David